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Old Mar 27, 2005, 11:25 PM // 23:25   #21
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This topic came up recently and I'm again surprised that no one has yet mentioned Verata's Sacrifice. Although not a way to make minions last permanently, with a decent score in Death Magic one can easily use it to keep minions alive much longer than they would normally survive. It gives +10 regen to all minions regardless of range which is usually enough to not only stop degen, but also give some amount of regen. People have said it doesnt last long enough to be able to recast it and keep them alive, however I again say that w/a decent lvl in Death Magic, it lasts about half the recharge time, which I have found is more than enough time to keep them alive for a recasting.
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Old Mar 27, 2005, 11:33 PM // 23:33   #22
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You guys completely miss the point. Minions in pvp are there to die and give energy. Not to live. Lace them with death nova & apply taste of death liberally.

Oh and the only real minion spell a necro should have is the one that summons 2 of them.

Last edited by Tuon; Mar 27, 2005 at 11:42 PM // 23:42..
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Old Mar 28, 2005, 12:04 AM // 00:04   #23
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Quote:
Originally Posted by Tuon
You guys completely miss the point. Minions in pvp are there to die and give energy. Not to live. Lace them with death nova & apply taste of death liberally.

Oh and the only real minion spell a necro should have is the one that summons 2 of them.
Where do you pick up Death Nova - my g/f wants to use that.
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Old Mar 28, 2005, 12:06 AM // 00:06   #24
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Quote:
Originally Posted by Enix
Where do you pick up Death Nova - my g/f wants to use that.
http://www.guildwarsguru.com/content...nova-id316.php

Specifically look under "Skill Trainers" at the bottom of the page.
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Old Mar 28, 2005, 03:48 AM // 03:48   #25
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I have no problem with my Minion let them die. They last longer as level 16 anyway. Take a look at my minion.
http://www.guildwarsguru.com/forum/s...ead.php?t=1276
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Old Mar 28, 2005, 04:11 AM // 04:11   #26
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Quote:
Originally Posted by William of Orange
http://www.guildwarsguru.com/content...nova-id316.php

Specifically look under "Skill Trainers" at the bottom of the page.
Oops... I thought the skills trainers were listed on the top of the page. I swear I looked at that thing like a dozen times. Now all we need on this site is a Map *cough cough*
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Old Mar 28, 2005, 04:14 AM // 04:14   #27
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Quote:
Originally Posted by Enix
Oops... I thought the skills trainers were listed on the top of the page. I swear I looked at that thing like a dozen times. Now all we need on this site is a Map *cough cough*
You're in luck then...

http://www.guildwarsguru.com/forum/s...ead.php?t=1047

Enjoy
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Old Mar 28, 2005, 10:17 PM // 22:17   #28
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There is nothing really wrong with minions, it's just how they fit into your game plan which seems to be problematic.

In RTS games, there are two core strategies - turtleling (biding your time amassing super weapons) and zerg rushing (hitting the enemy as soon as possible with cheap, disposable units), with minions obviously falling to the latter.

In other words minions are not your 'precious' units that must be preserved, rather cheap cannon fodder that you're more than happy to rig a few Death Novas to.
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